

What actually exists but what I have yet to see implemented in any game I play are those server-side “AI anti-cheat” solutions like from anybrain that basically just analyse the players behavior to fit certain criteria. According to areweanticheatyet.com though there are four games using it already (the most well-known one probably being Lost Ark). In theory ai models can be very efficient and accurate at this (we are not talking about transformer models here like with the current llm craze) but that all depends on how they train a model and what the training data looks like.






Well, if you compare it to the state of the Play Store, likely 95% of games wouldn’t be allowed to be published on Steam anyway because they don’t allow advertisement in games (unless it’s for games on Steam itself) and other dark patterns these apps deploy.