Xbox Series S support is currently mandatory for developers on Microsoft’s platform…

  • TachyonTele@piefed.social
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    11 months ago

    If you can’t get it to run at speed with low settings in a closed environment, what’s the PC release going to look like?

    Maybe tone down the unnecessary graphics.

      • the_q@lemmy.zip
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        11 months ago

        If you can’t see all the pores at 8k then how will Nvidia keep making $3k GPUs that require so much power their cables melt?

      • TachyonTele@piefed.social
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        11 months ago

        It’s like the recent update for one of the Horizon games. You can see the down on her cheeks. There’s no reason for that in a practical sense.

  • MrMcGasion@lemmy.world
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    11 months ago

    I’d imagine it’s even harder since it’s not their own engine this time around. With an in-house engine you get a team that knows the engine inside and out and can help squeeze out performance. Using Unreal Engine comes with a lot of tools that can make the art side easier so it seems like you’re saving time/money, but optimisation is arguably harder because you don’t have the same kind of internal expertise to optimise throughout production. I’m sure a studio their size can get some help from Epic, but that’s going to come with it’s own drawbacks.