Dwarf Fortress.
Enough said lmao
My first playthrough of Mass Effect I had no idea there was a second level of my ship. I totally missed all of the crew member backstory dialogue and relationship building, which is pretty essential to the game… the second playthrough was much better once I found the elevator!!
That seems kind of ridiculous that they technically make it all optional.
When I first started playing WoW in 2006,I always wanted to play Balance (as it was the only caster option for Night Elves), but I thought that the point of the druid was to shape shift. So I had this janky hybrid build with the goal of collecting all the shape shifting appearances. I also thought that back then Blizzard was converting agility to spell power, because that was the only explanation for the lack of intellect leather. I though I had to only wear leather, but always believed that the gameplay was to cast until I ran out of mana, then switch to feral, and to bear if I needed additional armor and then back to casting when my mana bar recovered or if I needed to heal myself.
I leveled to 40+ with this funky build. Eventually a guild member was helping me on a quest and asked me if my build was “purposeful” because it was a garbage build. That’s when I learned about how specs work. He offered to make a dedicated set, but needed to know what spec. I told him I always wanted balance, and so he made me my Big Voodoo set, which lasted me until well into Outlands.
Lol, that’s me who was leveling with some wierd protopal build at the same time
Frankly, I enjoyed WoW more when there was that “freedom” to do what you wanted with the specs and not have the theory police breathing down your neck. The game felt much more imaginative. Once I found out the only way a class worked was by going down a specific path, I was incredibly disappointed. Specs never felt fun to me after that. It always felt like the developers didn’t have time to complete the design and lobbed the ball over the fence to the player to “code in” the last pieces - since even from Vanilla there was really only “one way” to do it (according to the theory police).
I missed the dodging and flurry-rush shrine in BoTW. Beat Ganon without ever learning. Finally went back much later and was like “wow, this game is so much easier now!”
Yeah, it wasn’t until my second time starting the game that I took in any of the combat tutorials
I finished botw with 250 hours game play and currently on totk and cannot dodge, parry or flurry rush to save my life.
I just beat BOTW for the first time and never figured out what to do with Korok Seeds. Missed out on the extra weapon/shield inventory slots the whole game!
FF7 Remake. I played the original but didn’t pay attention to differences in the remake. I went the entire game with only the Buster sword, and thus did not learn any new abilities. Still beat it though.
I did this exactly, I went through like half then realized that you learn new abilities by equipping weapons and using their ability 10 times.
I played through all of mirrors edge when it first came out (10 years ago?) without realizing you could pick up a gun.
To be fair, that game really isn’t about shooting or even taking out enemies. Taking their gun only slows you down!
I should go play that again. It’s got a great atmosphere (and soundtrack)
This is the right way to play the game, IMO. There’s even an achievement for it.
Resident Evil Director’s Cut on PS1. I was fairly young and not very good at the “survival” aspect of the survival horror. I tried to kill everything I encountered and consumed copious amounts of ammo and herbs doing so. I reached a place where I had a single ink ribbon left, no ammo, health on the red, and confused on where I needed to go next. And I had to go do homework. So I used my last ribbon and saved.
I discovered next time I played that the way forward was through a tight corridor I missed filled with zombies who could now one-shot me. I tried and tried and literally was unable to get through. First time I ever learned the word “soft-locked” as my brother wheezed it out while laughing. Good times!
I also played that game by killing everything I saw; I just happened to also stumble into the fact that if you aim down while using the knife, it can one shot anything you hit. So it was easy af. lol
Haha whaaaat. After all this time, I had no idea that was a thing. Any enemy? Not bosses though, right?
The regular zombies and the dogs. Not the bosses. At least, I don’t remember… I saved my ammo for them, but that could have just been because I wanted to shoot them lol
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I forced my way through that cave in Blue/Red that was completely pitch black. I don’t know why I didn’t get HM Flash (I was a dumb kid). I remember listening intenselywith headphones to the noises that would be made from running into walls, along with counting each press of the d-pad so I could sorta figure out where I was. Still got lost often. I don’t know how many poor Zubats I murdered in that cave trying to get through it. Nor do I remember how long it took me to get to the other side.
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Honestly, most status moves aren’t worth it in normal, AI battles because the pokemon AI is so bad.
Sword dance and nasty plot are the exception. Use that once or twice and you can usually sweep the entire opponent team with one hits. They’re also fantastic in the raid features that the last 2 generations have had. A big meta in SV raids was belly drum + drain punch (which would easily heal the damage belly drum dealt). It’s practically impossible to win 6+ star raids without status moves. Some of them are so brutally hard that you have to go for cheese strategies.
Sleep Powder is the only one IMO. 75% hit rate and an expected 2+ turns of effect means it’s a good gamble vs a stronger opponent, plus it’s practical for catching Pokemon.
Well, that and Gen 1 Toxic + Leech Seed is pretty fun…
I played Pokemon games against other kids in battles, and I also never saw merit in the status effects. If it didn’t deal damage, it was just a waste of a move.
Now, my experience is solely from the original Red/Blue generation so maybe they’ve gotten a bit more complex, but the first games were shallow af.
Not me, but my wife got all the way to the end of Journey to the Savage Planet before discovering there is a skill tree you can invest in 😂
I heard that Skyrim had a story which was hundreds of hours long. Therefore, when I played it I only played the main story missions and ignored all the side quests and locations.
I was horribly underleveled for the final boss and had to cheese it and I only realised I had played the game completely wrong when the credits rolled and there were no more story quests to do…
How can you be under leveled? Isn’t Alduin level scaled?
Yes and no.
Everything still has a minimum level. Alduin being the final boss is still pretty high level at his lowest level. Same with the Dragon Priests. Those dudes are almost impossible when you’re less than level 10.
If you just did the MQ and nothing else, even if you kill everything in your path during the dungeons, you’ll barely have leveled. You won’t level at if you just run through everything!
Oh… I’m not sure but I had a really hard time beating him… maybe I just sucked.
Just before you fight Alduin there’s some dude you have to beat up if I remember correctly, I think Tsun guarding the bridge to the Hall of Valor? I remember him just one-shotting me so I had to crawl into some terrain he couldn’t hit me from and I just very slowly killed him with a bow and arrow when I had absolutely no proficiency in archery.
When I played the original AoE2 I was completely unaware of the strengths and weaknesses of the different units. I just build whatever I found to be coolest and wondered why I struggled so much.
Only when I bought the Definitive Edition much later I looked that up.
For my defense, I was ten back then.
Who wanted soldiers when elephants and catapults were so much cooler? Ooo flaming archers!
I played through Doom Eternal on Ultra Violence, basically without the Flamethrower (for armor) or Grenades. I just constantly forgot they even existed, so I never used them.
Some fights were a total pain, but it wasn’t that bad. I still want to play through the game again, eventually, and hopefully this time with all the tools you have at your disposal.
Black & White
It has a mechanic where you bless a stone, then throw it across the map, and you get to build and influence an area around the rock. Basically it is the only sane way to expand.
I did not know. I spent painstaking hours slowly growing my village trying to get its area of influence to spread into where I needed to go.
You can also throw that annoying immortal guy who somehow allows you to use your powers around wherever he is
Oh man, it’s time to give this game a replay one of these days.
Let’s go man. Can’t wait to get stuck at that tree puzzle again.
Oh my god I never learnt this! That would’ve made the final level so much easier
I may have misunderstood, though. This is my vague memory of a friend trying to explain to me how I was supposed to have played the game after I gave up and uninstalled it long ago.
If you use your godhand to place a boulder in the midst of one of the villages worshiping you, the villagers will start praying and dancing and chanting and whatnot around the boulder. After a long enough time with the villagers charging the bolder, it would radiate with your divine presence. At this point, it is a ready “artifact”.
Artifacts don’t expand you influence zone directly, but they do a really good job of getting non-believer villagers to start worshiping you, which does extend your influence in a major way.
Ahh, thank you!
My first time through Final Fantasy 8, I was a bit too young to grasp all the concepts. I missed the memo on the fact that you had to craft gear based on finding the weapon magazines so I ended up playing through the whole game with everyone using their base weapons.












