• Pika@sh.itjust.works
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    12 days ago

    I love how accurate to satisfactory that is. During that stage, it takes so long for reinforced frames to go through.

      • Pika@sh.itjust.works
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        12 days ago

        I love both of them. I just could never get into how resource nodes expired/ran out on factorio, Satisfactory really gave me a scare when they said that they were thinking about implementing limited time resource nodes. But I’m glad that they didn’t end up doing it.

        • ThefuzzyFurryComrade@pawb.social
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          11 days ago

          I just could never get into how resource nodes expired/ran out on factorio.

          And lose an excuse to make more trains?

          Art by GreundWork, source unavailable.

          Look how sexy both pictures are, how could you say no to that?

        • CheetahHybrid @pawb.socialOP
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          12 days ago

          That’s one part of Factorio I actually enjoyed. The logistics of getting materials to where they need to be is part of the challenge

          • Pika@sh.itjust.works
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            12 days ago

            Fair, I have massive packrack tendancies, I hate tearing things down to move them elsewhere so I like the infinite resources in satisfactory… The rebuild syndrome is bad enough whenever a tier changes, I struggled hard with factorios balance of defense and finite resources! It still was fun though

          • chicken@lemmy.dbzer0.com
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            11 days ago

            It’s satisfying to me because by the time the initial resource patches run out, my base has already crowded around them and I’ve brought in new sources, so it’s newly acquired free space exactly where I need it.

        • That’s actually coming in 1.2. But it’s an optional thing. You can now randomize what nodes have what, and they can be limited, unpure, pure, etc.

          I for one like this, because the static map gets boring. The randomness of Factorio (and reason to move/build defenses) makes it slightly more fun to play. But Satisfactory looks cooler… 😅

          • Pika@sh.itjust.works
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            11 days ago

            That’s interesting to hear. I really didn’t think they were gonna be doing much gameplay element changes past full release, but it’s nice to see they’re still adding.

            The random nodes part I think I would really like because it does add a little difference to the static map. But hopefully it’s a separate option than the finite nodes because I still don’t think I would want the nodes to run out on me!