• toman@lemmy.zip
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    2 years ago

    Build the game elsewhere, please. I have other plans with my head.

  • StraySojourner@lemmy.world
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    2 years ago

    Honestly, I wanted to like the og one, but I’m so burnt out on games using the same three pantheons when there’s a genuine trove of them out there.

    I hope it does well and maybe they can do more than the same three, especially considering the one dlc it got wasn’t what I’d call good either, but at least it was different.

    • Seasoned_Greetings@lemm.ee
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      2 years ago

      I’m so burnt out on games using the same three pantheons when there’s a genuine trove of them out there

      Based on that can I recommend Dominions to you? It’s like civ and battle simulator had a baby, but the actual civilizations are based around fictionalizations of actual lore from a wide variety of cultures. And you get to create a god to lead them in each game.

      Dominions 6 is the newest one, but 5 is just as good, cheaper and has a more sprawling mod scene.

      Fair warning though, it’s an incredibly complex game and definitely has a learning curve.

  • Shirasho@lemmings.world
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    2 years ago

    The game was super jank but I remember it really fondly. I play the GOG version at least once a year. I am really excited to hear this news, but I will keep my expectations in check.

    • TCB13@lemmy.world
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      2 years ago

      Worst case scenario this will follow the same path as SimCity. They release a new game and people keep playing the original one 😂😂

      • nfh@lemmy.world
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        2 years ago

        It’s really a win-win either way. My guess is it’ll be a really pretty game worth playing, which might or might not become the definitive AoM to play long-term. If it’s not, I’ll pick up the original those couple times a year I need my fix

        • Zagorath@aussie.zone
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          2 years ago

          which might or might not become the definitive AoM to play long-term

          AoE2 DE and AoE3 DE definitely supplanted their predecessors pretty much entirely. In the case of AoE2, it even managed to unify the two disparate playerbases of those who stuck to the old OG game and used Voobly and those who were playing on the HD Steam release. World’s Edge has done an incredible job stewarding the franchise up until now, and with the exception of how terrible Age of Empires Mobile seems like it’s going to be, I have every faith in them to continue doing that in the future, including with AoM Retold.

  • Zagorath@aussie.zone
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    2 years ago

    I was disappointed to see that they seem to have opted not to include the Chinese in Retold. In an interview a year or two ago Adam Isgreen specifically mentioned that they would find a way to include them. The same interview where he first publicly floated the idea of making god-powers reuseable.

    Obviously the Tale of the Dragon DLC was extremely poorly-received, but that was down to bad design decisions when designing the Chinese civ, as well as some poor balance changes to the core civs that came out at the same time as the DLC (Greeks getting a healer, Norse getting an archer, etc.) wich fundamentally broke the most basic design decisions at the core of the civs. The fan community had basically assumed we were getting a revamped Chinese civ, and were additionally hoping to see another new civ in addition to that—possibly the Aztecs, given the popularity of a fan-made mod for that civ. So getting fewer civs than we were expecting is a pretty big disappointment.

    Hopefully the Chinese are coming in a future DLC down the line, and they just decided they needed more time to be able to spend coming up with a new civ design and new campaign for them. And hopefully it’s a big enough success to spur on further DLCs like Aztecs in the future. Given the quality of work being done on AoE2, 3, and 4, I certainly have faith that they could do it if they set their minds to it.

  • PlzGivHugs@sh.itjust.works
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    2 years ago

    The changes to unit and god powers worries me a bit. Hopefully there’ll be some way to change those back to the old system for those who perfer it. The old system, IMO, was a really interesting approach to unit micro that was great for newbies and still had a lot of depth.

    • Zagorath@aussie.zone
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      2 years ago

      I suspect myth units will be toggleable to auto-use powers. Like you say, it’s a really handy crutch for newbies (and we are talking about the game that had an “auto-queue villagers” button). But I doubt god powers will be able to be switched back to the OG design. If you want that, EE is still out there, but being able to reuse god powers is inevitably going to be something that figures into their balance going forward, so disabling that would have larger ramifications.