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Joined 2 years ago
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Cake day: July 1st, 2023

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  • My SO upgraded to a Ryzen 5600 and 6600 GPU from a 1050TI and some integrated old CPU and saw massive improvements for BG3. I don’t know the integrated CPU but I think that made the difference for this game. Loading in went from crashes or naked people to no issue at all.


  • I gifted that card to my SO mid scalping days to relieve their integrated CPU some work and it held the entire time (3 years). They got a great deal on a CPU and GPU and accessories for like 400 USD this year. Ryzen 5600 and the AMD equivalent of a 3060 (6600?) and with some PC building tools on top of it. BG3 went from a mess at act 3 to buttery smooth. i think it went from low to high settings as well. Great card all in all. The CPU made the difference in this case (I think).














  • My way of thinking is to think of a globe and unzip from the south and north pole all the way to the equator. This needs to happen at nearly infinite points to turn it into an undistorted 2D image. Because the poles start on opposite ends of the world with a distinct point, the further away you get from them, the more these sections grow as they near the equator and shrink as they get closer to ther opposite pole. That’s how with limited lines, “sharp ovals” are created from unzipping this globe. The issue is that you will have massive gaps at the poles because you turned a single point into the unrolled width of the equator. A 2D map attempts to distort the poles into a map with no gaps but must still compensate for the massive expansion in areas near the equator. The very common world atlas with a mostly ovular shape with the widest side following the equater is one attempt of showing the distortion. The many ways of compensating for this unzipping and then removing blank spaces is to distort different latitudes in different ways. It can easily result in over representing landmass near poles which consequently underrepresents land near the equator. The best way to combat this distortion (in my experience) is to limit the focus to such a small area that turning it flat leads to negligible curve affect. That won’t work for a globe so go 3D unfortunately. I’m not an expert, but I do have upper education in a related field that works with 3D models.



  • This is one of those instances where it seems that cops are contributing to crime in an area where the ambient crime doesn’t cover it up as a rounding error. In that case they do more harm than good. That same ambient increase in high crime areas gets overcome by police force. The ideal state is that police don’t contribute to crime at all. Like the artical states, public trust in police is the only way that’s possible (the cause and effect go both ways here). That and actually, across the board, effective police work. They are paid the same as or more than engineers. We should expect the same or higher competency for on the job skill set. Otherwise, turn them loose like any respectable company would in the same situation.