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Joined 3 years ago
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Cake day: July 13th, 2023

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  • I’ll never understand the point of taking a turn based system and adapting it to real time. Why not just take a system that was designed for real time? They have to rebalance everything and then only thing left from DND is lore. Are they doing it just for the lore? Fine I guess, but it always feels like a cash grab.

    I loved the puzzle with the pattern, it reminded me of Zelazny’s Amber because it’s shamelessly taken from there, and I think it works well.

    The best thing in the video is the music director explaining the decisions behind music design and character themes. I’m sure other games do similar things but I rarely notice them. So it’s good to be explicitly told about it to be able to appreciate this aspect.




















  • Rtwp wasn’t the norm as far as I remember, but manuals were. So the systems are explained in the manual, but not too well so there were a lot of online guides.

    Anyway you are hardly the only person who dislikes rtwp, it’s a crutch system that tries to give you some control over a full party but ends up in a chaotic mess which is slower than a turn based game would be because you have to pause quite a lot.

    I loved BG1/2 in spite of its systems, but I can’t play them today.

    If you want to play them, I would suggest a low difficulty, and a lower game speed which both lessen the need to pause all the time. Also most of the party should be melee and archers, assign them the basic combat script so they can fight without too much babysitting.